Campaign |
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EI SotBE THoT TRoW TSG AToTB UtBS DID HttT Liberty NR AOI SoF |
Era |
AoH D GW - AOL A-A BRE D+S EoMR EoS EE EE+D EMR ER GS I IC PYR(DE5ul) PYR(DE7l) PYR(DE9l) SR |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id it ja ko la lt lv mk nb nl pl pt pt ro ru sk sl sr sr sv tl tr zh zh |
Cuttle Fish are gigantic creatures of the seas. They can grab their opponents with strong tentacles, or spit a poisonous black ink from a distance. The best way to survive an encounter with these monsters is to remain ashore.
Special Notes: The victims of this unit's poison will continually take damage until they can be cured in town or by a unit which cures. The swarming attacks of this unit become less deadly whenever its members are wounded.
Advances from: | |
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Advances to: | |
Cost: | 40 |
HP: | 67 |
Movement: | 8 |
XP: | 150 |
Level: | 2 |
Alignment: | neutral |
ID | Cuttle Fish |
Abilities: |
tentacle impact | 3 - 10 melee | swarm | |
ink pierce | 6 - 2 ranged | poison |
Resistances: | |
---|---|
blade | 20% |
pierce | 0% |
impact | 30% |
fire | 0% |
cold | 60% |
arcane | 20% |
Terrain | Movement Cost | Defence |
---|---|---|
Cave | 3 | 20% |
Cave Wall | 99 | 20% |
Chasm | 99 | 20% |
Deep Water | 1 | 60% |
Forest | 5 | 30% |
Grassland | 4 | 30% |
Hills | 5 | 30% |
Mountains | 99 | 20% |
Mushroom Grove | 3 | 20% |
Sand | 4 | 30% |
Shallow Water | 2 | 50% |
Snow | 2 | 30% |
Swamp | 2 | 60% |
Village | 2 | 30% |